FlatOut
2004
FlatOut is adrenaline-filled muscle car racing game packed with explosive physics, spectacular effects and graphics, innovative game play mechanics and good old fun!
Publisher
7 games across your connected and shared libraries
2004
FlatOut is adrenaline-filled muscle car racing game packed with explosive physics, spectacular effects and graphics, innovative game play mechanics and good old fun!
2006
Experience the drive of your life as you throw yourself around on and off the track causing fences to shatter, tyre walls explode, water tanks and barrels fly across the track into other cars. And if anyone, including you, gets caught up in a big smash sit back and watch as the driver gets catapulted through the windscreen in spectacular effect. With over 5000 destructible objects on each track and 40 deformable pieces on every car sparks are guaranteed to fly increasing the mayhem with every lap! Featuring an enhanced version of the original's lauded physics engine and even faster driving track designs, FlatOut 2 also boasts a plethora of improvements, enhancements and additions to make this the definitive FlatOut experience. Twice as many vehicles, a more sophisticated career mode, additional race environments, double the number of tracks; twice as many mini-games along with many multiplayer modes (via LAN only) are just some of the exhaustive features that are included in FlatOut 2. - 34 vehicles to wreck, 12 rag-doll mini games, 60 track combinations, and thousands and thousands of destructible objects. - Enjoy the mayhem while listening to a slamming soundtrack from artists including Rob Zombie, Papa Roach, Fall Out Boy, Nickelback, Wolfmother and more! - Race hard and collide with up to 6 of your friends online in the souped up car of your dreams.
1992
Lure of the Temptress is an Adventure game, developed by Revolution Software and published by Konami, which was released in 1992.
2013
Developed by Kojima Productions and PlatinumGames, Metal Gear Rising: Revengeance takes the renowned Metal Gear franchise into exciting new territory with an all-new action experience. The game seamlessly melds pure action and epic story-telling that surrounds Raiden – a child soldier transformed into a half-human, half-cyborg ninja who uses his High Frequency katana blade to cut through any thing that stands in his vengeful path! A huge success on both Xbox 360 and PlayStation3, Metal Gear Rising: Revengeance comes to PC with all the famed moves and action running within a beautifully-realized HD environment. This new PC version includes all three DLC missions: Blade Wolf, Jetstream, and VR Missions, in addition to all customized body upgrades for Raiden, including: White Armor, Inferno Armor, Commando Armor, Raiden’s MGS4 body, and the ever-popular Cyborg Ninja. "CUTSCENES" option added to the Main Menu. Play any and all cutscenes. "CODECS" option added to the Main Menu. Play all and any codec conversation scenes. Menu option added to the CHAPTER Menu enabling user to play only the Boss battles. "GRAPHIC OPTIONS" added to the OPTIONS Menu. Modify resolution, anti-aliasing, etc. There is an option reading "ZANGEKI" that will modify the amount of cuts you can make.
2014
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.
2015
Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.
2004
Silent Hill 4: The Room is the fourth installment in the Silent Hill survival horror series. The game is similar to the past entries in terms of atmosphere, never letting the player know what's behind the next corner or down the street. Aside from the traditional third-person-view, there is now a first-person mode which is used to control the main character when he is in his apartment. Objects that can be interacted with are highlighted by eyeball icons. The previous games in the series have mostly been about exploring the town and solving puzzles, but this installment has much more combat involved. There are more enemies in a given area, spread in cramped spaces. The main character mostly uses a standard Silent Hill arsenal of weapons, such as the steel pipe, pistol and a golf club.
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